AI Insights · Timothy · March 2021
Top 5 Dance Games in France Q1 2021: A Sensor Tower Performance Analysis
A glance at the Q1 2021 performance of Top 5 Dance Games in France reveals varying download and user trends, according to Sensor Tower data. Insights show significant engagement in the dance game category, with details on downloads and active users available.
Dance games have always been a popular genre, and Q1 2021 in France was no exception. Sensor Tower's data provides a comprehensive overview of the top 5 dance game applications on the unified platform. Let's take a look at how these games performed.
Just Dance Now, published by Ubisoft, saw a notable fluctuation in downloads, starting the quarter with approximately 8.4K and hitting a high of nearly 7K by the end of March. Revenue also showed a similar pattern, with a peak of around $3.7K in the same month. Weekly active users started at approximately 15.9K, dipping to around 5.6K, and then surging to roughly 11K by the quarter's end.
Coco Play's Ice Skating Ballerina presented a steady download trend, beginning with about 3.8K and closing the quarter with around 2.4K. Revenue witnessed modest growth, peaking at $115. Weekly active users saw an initial figure of 5.4K, which slightly decreased and then stabilized at approximately 3.9K.
XiaoPin Zen's Super Dancer had negligible downloads but showed some revenue, with a small peak of $51 in early March. This game's weekly active users data was not available.
Another title by Coco Play, Dance Clash: Ballet vs Hip Hop, experienced downloads starting at approximately 4.1K, with a slight decrease to around 1.9K by the end of Q1. Revenue experienced ups and downs, with a notable rise to $52 in the last recorded week. The weekly active users count began at 7.5K, dipped to near 3.8K, and then slightly recovered to about 3.9K.
Lastly, Acrobat Star Show also published by Coco Play, showed an interesting pattern with downloads starting at nearly 2K, dipping in the middle of the quarter, and then spiking to around 2.9K. Revenue hovered around $30 for most weeks, with a peak of $42 in early March. Weekly active users began at 2.8K, saw a decrease, and then a significant jump to approximately 3.6K by the quarter's end.
For more detailed insights and analytics, Sensor Tower's platform is the go-to source for understanding the app market trends and performance.